From the mock exam in January, the question I feel I could have done better on was this one.
I need to discuss job roles better, along with contract types and how they work together collaboratively and the software // tools they may use. I am going to answer this question again based on Destiny 2. Destiny 2 has just launched an expansion and Bungie are currently underway bug fixing, focusing feedback and developing the new expansion due in a year named Lightfall.
The job roles Bungie will need to produce an advert for a Destiny 2 Lightfall trailer would be:
- Animator: An animator will be using software such as the game engine (Let’s say Unity in this case) and their 3D modelling software (Maya/Blender). They will be wanting to create animations that can be used in-engine in order to capture footage and make a trailer. Normally this would be on a full-time basis as Animation is a fundamental in any game and is required throughout the whole project. The animator can have multiple levels of skill base such as a junior animator and senior animator where the junior animator will assist by potentially making pose to pose animation and the senior animator takes the time to perfect it.
- VFX Artist: The animator may animate a scene where a character throws a grenade and needs an explosion to happen in the distance, so they will work with a VFX artist in order to create an explosion (using in-engine particle system) that the animator is needing, in order to produce the best result, the animator may also work with a concept artist to show the kind of effect he wants the explosion to have. VFX artists can often be freelanced but they will also need to be experienced in the software the company uses, a lot of game developers often recycle previously used effects in order to save money / cut back on costs.
- Concept Artist: The concept artist will design the environments and playboards/storyboards for the trailer. They will converse with the technical director and lead designer as to how things should look and the story the storyboard should tell. Once the storyboard is complete, this could be passed to the animator who then starts work by animating the assets in the storyboard such as character movement and environmental animation.
- 3D Modeler / Artist: The concept artist will begin to build worlds that will need to be made by a 3D modeler / artist using software such as Maya or Blender. The 3D modeler job role can be broken down into multiple categories such as character artist and environmental artists. It is important that the team communicates effectively as they will have a scale guide to ensure everything is in proportion and that the style of the world matches the style of the characters. The characters will also be rigged so that the animator can begin to animate the characters so that they can be used in engine.
- Programmers: Programmers are the glue that hold the above roles together, they will need to program when the animations activate, from a run to a jump and back to a run, they’ll need to program the menu’s and the combat system that is used within the game, getting the particles to activate when the grenade lands and making sure it deals damage when it lands. They will work tightly with gameplay designers.
- Gameplay designers: Gameplay designers will decide what happens in and around the world and how the different game elements react when the game is being played, they will be building a world and telling a story by using the core pillars of story telling, the location, the time, the level of conflict and the resolution / end game. They will also look into making a game successful beyond the core gameplay and storyline.
Destiny often do this by creating replayable activities in order to gain more rewards, heavily criticized for the grinding required by players, those same players will play the activities week in, week out in hopes of getting the reward they truly seek, the game itself falls under a first person shooter but has a sub-category of looter shooter. Containing multiple weapons and perks they can come with, players will always seek the perfect roll whether it is for PvP, PvE or the PvPvE game mode.
And the final job role would be a Video Editor:
If the video editor wants to capture in game footage they will need a tool to capture the gameplay, such as a screen recording tool or hardware tools such as a Elgato game capture card or DVR when capturing from console, they will also need to work with the game designers, animators, concept artists and programmers to help capture footage that might not be possible to capture straight from gameplay. Mainly, this extra footage is designed to build hype, showcase abilities and tell a story to keep the viewer entertained and most importantly to sell the product to the audience. Once they have all the footage they need, they will use a video compositing software tool such as Adobe Premiere Pro to composite their video, add any music and text so that the trailer can be released.