Game Design
Evolution of Game Design – 8
Game Design Documents – 8
Game Design Principles – 7
Game Design Development Trends – 8
IDE – 8
Intro to Unity and Game Engines – 8
Iterative Design Process – 8
Playtesting – 8
Storefronts and Marketing – 7
Syntax and Semantics – 7
Video Game Analysis – Generations – 8
Game Design is something I am fairly confident in, I feel like I will do well when the exam paper is presented, a sweat won’t even be broken when these questions are presented. I will need to look back on syntax and semantics to make sure I don’t get the two mixed up. I will go through my blog and lesson slides to revise these closer to the time of the exam.
Maths and Programming
Maths and Programming
Activity Diagrams and Pseudocode – 7
Averages – 6
Classes and Functions – 8
Intro to Variables – 8
Magnitude and Normalisation – 7
Matrices – 6
Numeral Systems – 6
Operators and Algebra – 7
Dot Products – 7
Cross Products – 7
Vectors and Trig – 6
Whilst my programming skills are basic but strong, the mathematical side that goes into everything still hurts my brain, this is something that I haven’t done for over 10 years so being brought up to speed in such little time isn’t necessarily ideal. I feel once I have the exam in front of me and I have revised leading up to the exam, I will probably feel better about the maths side of it. I plan on revising by looking back through my blog and using an iPad app that allows me to revise the subjects covered in our maths and programming sessions.
Action Plan – 09/03/21
My aim for my action plan is to be more confident in the following fields.
Mode, Median, Mean and Range
Cross Products
Dot Products
Matrices
I am going to dedicate an hour of my time every day just going through matrices, mode, median, range and mean as I don’t feel as confident in these areas. To do this I will go through my blog, read what I’ve wrote and try and do the same sums without looking at the answers first. By doing this, this shows that I understand how to work these sums out. I will also be looking into dot products and cross products again, to ensure I don’t get them both mixed up.