Case Study

  • Final Case Study Revision!? – 18/03/22

    From the mock exam in January, the question I feel I could have done better on was this one. I need to discuss job roles better, along with contract types and how they work together collaboratively and the software // tools they may use. I am going to answer this question again based on Destiny……


  • World Building Revision – 11/03/22

    Game: The Last of Us – Spinoff World Building is the art of crafting a setting within a world space. A setting is comprised of a location, a time, a level of conflict and the end goal. Things that may be included when building a world can include stuff like an economy and a rule……


  • Feb Mock Reflection – 04/02/22

    High Merit / Low Distinction I feel like I have a good understanding of the topics that belong to certain questions and subjects in relation to the course and case study exam and I feel like I have a good understanding of how to talk about these topics and explaining the roles they play in……


  • Production Management Revision – 02/03/2022

    Game: The Division 3. Tom Clancy’s The Division was a game that launched to massive success, developed and published by Ubisoft, the game looked amazing at the time of release and is long overdue a sequel. When it comes to managing a project of this scale, it will be helpful to have a project management……


  • Agile, Waterfall and Scrum Revision – 16/02/2022


  • Job Roles and Interaction – 11/02/22

    Job Role: Producer Contract Type: Full-Time How would you get this job? The producer in a way is a type of leader, so it would be useful to have experience showcasing leadership. You would probably need some kind of qualification or works experience to understand the ins and outs of the specific industry and how……


  • Production Pipeline Exam Revision – 09/02/22

    Game: Uncharted, The Lost Legacy What are core phases of development? Inception – Inception is the phase of development where initial ideas are being discussed and created, sometimes these ideas are based off market research so that the development team have a clear direction of what to create and how to make it stand out.……


  • Case Study Full Reflection and Review – 04/02/22

    Topics: 1.The production Pipeline – 9 2.Target Audience – 7 3.Market Research – 5 4.Monetisation Models – 9 5.Project Financing – 8 6.Immersion – 10 7.Sound – 10 8.What makes a game successful beyond core gameplay – 7 9.Pitching – 10 10.Game Genres and trends – 9 11.Pressure points and cashflow – 7 12.Product lifespan……


  • Production Pipeline Revision – 02/02/22

    Inception – To come up with an idea and start brainstorming ideas in order to create a pitch and start planning. Pre-Production – Project has been given the green light. It’s time to start planning, hiring and allocating staff. Production – Creating Assets, Programming, Building prototypes, test plays. Post Production – Marketing, Events, Patches /……


  • Target Audience and Market Research Part 1 – 19/01/22

    I liked this revision strategy as it helps you break things down and organise efficiently, I also thing the art style that Miro uses is really cool and makes it easy to look at, where as if its a wall of text, sometimes you can just skim over some things because its a lot to……


  • Company Types – 07/01/22

    WII 1. Understand job roles, career structures and business models across the game, animation and VFX industries. There are many company types that can span across the GAVFX industry, some might even work together and intersect industries and some may be reserved purely for a specialist field. Below is an example of some types of……


  • Pressure Points and Cash Flow – 5/1/22

    Pressure points in game development often relate to the struggles that can happen in game development. They can include but not limited to Staff, Marketing Support, Finance and Deadlines / Milestones. Staff When it comes to staff, they are essentially the heart of the product or the cogs in the machine and with that, they……


  • Employment and Company Types – 03/12/21

    WII 1. Understand job roles, career structures and business models across the games, animation and VFX industries. When it comes to working in the GAVFX industry, there are many ways to get employed in the industry whether it be by the company or as a freelancer. These are the types of jobs that can be……


  • Pitching a game – 01/12/21

    When it comes to pitching a video game, it relates to how the game is going to be sold to an audience of people. The audience could be a generic audience, it could be a publisher, a financer / consortium who are going to potentially back your product. It is a good idea to use……


  • Legal and Regulatory Issues – 26/11/21

    The GAVFX industry is like treading on ice when it comes to legal and regulatory process’s during the production and release of a product, there are a lot of grey areas that may be entered without the creator knowing it and any of the legal issues that may arise following the release. An example of……


  • Game Genres and Trends – 24/11/21

    Exclusive games are games that are exclusive or made for one particular platform. Examples of some are: The Last of Us (PlayStation) Super Mario Odyssey (Nintendo) Gears of War (XBOX // PC) Exclusive games exist for a number of reasons, it could be that the hardware manufacturer owns that particular studio and so they want……


  • Ethics in Video Games – 19/11/21

    Ethics refers to whether something is right or wrong whilst being respectful to different ethnicitys, religions, cultures and many more so in Video Games, there is a lot of broken ice to be trod on and also a lot to be tip toed around. As video games have evolved, the acceptance of different diversities and……


  • What makes games successful beyond core gameplay – 17/11/21

    Video games rely heavily on core mechanics in order to work properly and to at least be playable but a working product isn’t a measure of what makes a game successful beyond core gameplay. Sure enough you can make money from a game and that can be a measurement as to how well the game……


  • Production Management: Scrum – 12/11/21

    Scrum is a framework that enables Agile workflow in the workplace. Scrum Scrum is a framework that allows us to be agile in terms of our development cycle. It follows a iterative design model and it allows us to adapt our planning in order to move forward and in turn get a working product sooner.……


  • Sound in Games – 10/11/2021

    Sound is an important part of immersion in GAVFX as it adds to one of the many senses that GAVFX products can interact to the user with. Although sight and sound are classed as the only two ways that GAVFX products can interact with the user, there is also Touch through the use of haptic……


  • Production Management: Agile – 05/11/21

    PM 2. Plan the provision of requirements for a specific production. PM 3. Be able to co-ordinate a production release. What is Agile? Agile is a set of values and principles expressed in the Agile Manifesto. Effectively, its being flexible, it is the ability to create and respond to change. It helps us get our……


  • Funding A Project / Studio – 20/10/21

    When it comes to funding a project or a studio, there are many ways to gain funding such as: Crowdfunding / Kickstarters A good example of a game from crowdfunding / kickstarter campaign is a game named Yooka-Laylee. Yooka Laylee was made by former RARE developers who seeked crowd funding to create a game that……


  • World Building: Design & Practice – 15/10/21

    ISIW 1: Understand the concept of an imagined world in relation to the games, animation and VFX industries. For todays task, we started to look at building worlds for a video game. I paired up with Marcus Eley for this task as we had to be in teams of 2’s or 3’s. Below is a……


  • Monetization Models – 13/10/21

    PM2. Plan the provision of requirements for specific production WII 1. Understand job roles, career structures and business models across the games, animation and VFX industries. WII 3. Understand how products in the games, animation and VFX industries are taken to market. Monetisation for video games comes in many forms across various different platforms. Whether……


  • World Building – 01/10/21

    ISIW 1 – Understand the concept of an imagined world in relation to the games, animation and vfx industry When I think of the term world building, I think of it as more than just level or set design, I think of the ins and outs of the world such as the characters, the time……


  • Market Research – 29/09/2021

    WII 2. Know the regulatory, ethical and legal requirements applicable to the games, animation and VFX industries. WII 3. Understand how products in the games, animation and VFX industries are taken to market. Market Research is a task that is relatable to the target audience, generally speaking it would be a good idea to have……


  • Burndown Charts – 24/09/21

    A Burndown Chart is a visual representation of how many tasks you have completed in comparison to the optimal amount of tasks that should have been completed in that timeframe. It is helpful to have one of these for organisation purposes and timekeeping. It allows you to see what your remaining workload is within the……


  • Target Audience – 22/09/21

    WII 2. Know the regulatory, ethical and legal requirements applicable to the games, animation and VFX industries. WII 3. Understand how products in the games, animation and VFX industries are taken to market. A target audience, in simple terms, is the demographic that you are targeting when you are designing a product. This is important……


  • Production Pipeline – Production – 17/09/21

    PM1. Understand pre and post production processes. The production phase of development is where the real fun begins. Essentially at this point, this where the team does what the step is on the tin, and that is produce. 3D Modellers will start to make their final models, programmers will start to refine scripts to make……


  • Phases of Development – 10/09/21

    PM1. Understand pre and post production processes. Planning Typically in planning or idea generation, this is where teams will be assigned tasks where they would need to come up with ideas and how they could potentially go about creating or making those ideas. There is a famous idea generation quote or method where you scrap……


  • Jobs and Hierarchies – 09/09/21

    WII1: Understand job roles, career structures and business models across the games, animation and VFX industries Inside of Digital Media, there are tons of particular job roles and hierarchies, as an example as a person who would like to work in the video games industry as a game designer these are jobs that could be……