Camera’s in Animation – 06/05/21

In todays session, we learned about how camera’s are used in Animation and some various camera shots. For the exercise, we placed camera’s into our animated short. Firstly I placed one in my scene and focused it towards my Pizza Box, this is to show the opening scene and reveals the title of the animated short. The camera shot here is a close up camera angle, as mentioned before, this is to show the pizza box lid closing.

I then made a second camera that was stationed and looking at the main character as he approaches the pizza before flaunting a little animation. This is a long shot camera angle, what I might add here is a little zoom as he approached the camera.

In Maya, we use digital camera’s as opposed to physical camera’s, digital camera’s act very much like physical camera’s but we have more control over them and at the tips of our fingers. We don’t need a camera jib or crane for digital camera’s we can move and position them freely and then set key frames so that we can animate many aspects of them such as position, rotation, tilt, zoom, field of view and many more.

Because these digital camera’s are very much like real camera’s, they should be treat the same aswell, just because we have more freedom with the movement of these camera’s and the way they work doesn’t mean we should try and make the camera do all kinds of stunts, we need to keep it as close to real movement as possible. This will help keep our animation as real as possible and won’t confuse the viewer as to what is going on.

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