Game Design Principles – 02/02/21

Game Design Principles are like the pillars that you need to have when considering making a video game, there are loads of these pillars but the key pillars would be:

Objectives // Goals

An objective could be collecting an item to complete a level, as an example, collecting a star in Super Mario 64 would complete that objective, the goal was to collect all the stars from each painting.

Image result for mario 64 objective screen

Game Mechanics

Game Mechanics could be how the player moves and interacts with the world. As an example, in a game like FIFA, the player needs to be able to control a ball, a core mechanic of the ball is the way it moves and interacts with other objects. The ball will ricochet off goal posts and corner flags, if it goes out of bounds, it will give a corner, goal kick, throw-in, if its raining, the ball won’t go along the ground as smooth and so forth.

Image result for fifa 21 ball control

Resources

Resources could refer to collectibles in video games, the big one for me would be survival games like Ark and Minecraft, you punch a tree and you receive some wood or start hitting a rock and you get some stone or metal.

Image result for ark collecting wood

Challenges // Rewards

Challenges and Rewards are what keep me playing video games, I love having a challenge and being rewarded for that, whether that is an in-game item or a Playstation Trophy, it sets a clear goal and improves the longevity of video games by having these.

Image result for psn trophy

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